Easy-to-follow, practical activities help young learners get to grips with computing. Readers can learn about algorithms, plan their own code and begin to test and debug existing code. Lively illustrations keep readers engaged and wipe-clean pages mean the activities can be repeated again and again.
Please Note: Some books may contain identifying marks that have been placed on the book by the publisher, such as a small line or dot on the edge. This is done by the publishers who sell us their returns and excess inventory. All books we sell are new and unread.